//#region node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
var sides = [
	"top",
	"right",
	"bottom",
	"left"
];
var min = Math.min;
var max = Math.max;
var round = Math.round;
var floor = Math.floor;
var createCoords = (v) => ({
	x: v,
	y: v
});
var oppositeSideMap = {
	left: "right",
	right: "left",
	bottom: "top",
	top: "bottom"
};
function clamp(start, value, end) {
	return max(start, min(value, end));
}
function evaluate(value, param) {
	return typeof value === "function" ? value(param) : value;
}
function getSide(placement) {
	return placement.split("-")[0];
}
function getAlignment(placement) {
	return placement.split("-")[1];
}
function getOppositeAxis(axis) {
	return axis === "x" ? "y" : "x";
}
function getAxisLength(axis) {
	return axis === "y" ? "height" : "width";
}
function getSideAxis(placement) {
	const firstChar = placement[0];
	return firstChar === "t" || firstChar === "b" ? "y" : "x";
}
function getAlignmentAxis(placement) {
	return getOppositeAxis(getSideAxis(placement));
}
function getAlignmentSides(placement, rects, rtl) {
	if (rtl === void 0) rtl = false;
	const alignment = getAlignment(placement);
	const alignmentAxis = getAlignmentAxis(placement);
	const length = getAxisLength(alignmentAxis);
	let mainAlignmentSide = alignmentAxis === "x" ? alignment === (rtl ? "end" : "start") ? "right" : "left" : alignment === "start" ? "bottom" : "top";
	if (rects.reference[length] > rects.floating[length]) mainAlignmentSide = getOppositePlacement(mainAlignmentSide);
	return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];
}
function getExpandedPlacements(placement) {
	const oppositePlacement = getOppositePlacement(placement);
	return [
		getOppositeAlignmentPlacement(placement),
		oppositePlacement,
		getOppositeAlignmentPlacement(oppositePlacement)
	];
}
function getOppositeAlignmentPlacement(placement) {
	return placement.includes("start") ? placement.replace("start", "end") : placement.replace("end", "start");
}
var lrPlacement = ["left", "right"];
var rlPlacement = ["right", "left"];
var tbPlacement = ["top", "bottom"];
var btPlacement = ["bottom", "top"];
function getSideList(side, isStart, rtl) {
	switch (side) {
		case "top":
		case "bottom":
			if (rtl) return isStart ? rlPlacement : lrPlacement;
			return isStart ? lrPlacement : rlPlacement;
		case "left":
		case "right": return isStart ? tbPlacement : btPlacement;
		default: return [];
	}
}
function getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {
	const alignment = getAlignment(placement);
	let list = getSideList(getSide(placement), direction === "start", rtl);
	if (alignment) {
		list = list.map((side) => side + "-" + alignment);
		if (flipAlignment) list = list.concat(list.map(getOppositeAlignmentPlacement));
	}
	return list;
}
function getOppositePlacement(placement) {
	const side = getSide(placement);
	return oppositeSideMap[side] + placement.slice(side.length);
}
function expandPaddingObject(padding) {
	var _padding$top, _padding$right, _padding$bottom, _padding$left;
	return {
		top: (_padding$top = padding.top) != null ? _padding$top : 0,
		right: (_padding$right = padding.right) != null ? _padding$right : 0,
		bottom: (_padding$bottom = padding.bottom) != null ? _padding$bottom : 0,
		left: (_padding$left = padding.left) != null ? _padding$left : 0
	};
}
function getPaddingObject(padding) {
	return typeof padding !== "number" ? expandPaddingObject(padding) : {
		top: padding,
		right: padding,
		bottom: padding,
		left: padding
	};
}
function rectToClientRect(rect) {
	const { x, y, width, height } = rect;
	return {
		width,
		height,
		top: y,
		left: x,
		right: x + width,
		bottom: y + height,
		x,
		y
	};
}
//#endregion
//#region node_modules/@floating-ui/core/dist/floating-ui.core.mjs
function computeCoordsFromPlacement(_ref, placement, rtl) {
	let { reference, floating } = _ref;
	const sideAxis = getSideAxis(placement);
	const alignmentAxis = getAlignmentAxis(placement);
	const alignLength = getAxisLength(alignmentAxis);
	const side = getSide(placement);
	const isVertical = sideAxis === "y";
	const commonX = reference.x + reference.width / 2 - floating.width / 2;
	const commonY = reference.y + reference.height / 2 - floating.height / 2;
	const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;
	let coords;
	switch (side) {
		case "top":
			coords = {
				x: commonX,
				y: reference.y - floating.height
			};
			break;
		case "bottom":
			coords = {
				x: commonX,
				y: reference.y + reference.height
			};
			break;
		case "right":
			coords = {
				x: reference.x + reference.width,
				y: commonY
			};
			break;
		case "left":
			coords = {
				x: reference.x - floating.width,
				y: commonY
			};
			break;
		default: coords = {
			x: reference.x,
			y: reference.y
		};
	}
	const alignment = getAlignment(placement);
	if (alignment) coords[alignmentAxis] += commonAlign * (alignment === "end" ? 1 : -1) * (rtl && isVertical ? -1 : 1);
	return coords;
}
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
async function detectOverflow(state, options) {
	var _await$platform$isEle;
	if (options === void 0) options = {};
	const { x, y, platform, rects, elements, strategy } = state;
	const { boundary = "clippingAncestors", rootBoundary = "viewport", elementContext = "floating", altBoundary = false, padding = 0 } = evaluate(options, state);
	const paddingObject = getPaddingObject(padding);
	const element = elements[altBoundary ? elementContext === "floating" ? "reference" : "floating" : elementContext];
	const clippingClientRect = rectToClientRect(await platform.getClippingRect({
		element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating)),
		boundary,
		rootBoundary,
		strategy
	}));
	const rect = elementContext === "floating" ? {
		x,
		y,
		width: rects.floating.width,
		height: rects.floating.height
	} : rects.reference;
	const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));
	const offsetScale = await (platform.isElement == null ? void 0 : platform.isElement(offsetParent)) && await (platform.getScale == null ? void 0 : platform.getScale(offsetParent)) || {
		x: 1,
		y: 1
	};
	const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({
		elements,
		rect,
		offsetParent,
		strategy
	}) : rect);
	return {
		top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,
		bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,
		left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,
		right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x
	};
}
var MAX_RESET_COUNT = 50;
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*
* This export does not have any `platform` interface logic. You will need to
* write one for the platform you are using Floating UI with.
*/
var computePosition = async (reference, floating, config) => {
	const { placement = "bottom", strategy = "absolute", middleware = [], platform } = config;
	const platformWithDetectOverflow = platform.detectOverflow ? platform : {
		...platform,
		detectOverflow
	};
	const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));
	let rects = await platform.getElementRects({
		reference,
		floating,
		strategy
	});
	let { x, y } = computeCoordsFromPlacement(rects, placement, rtl);
	let statefulPlacement = placement;
	let resetCount = 0;
	const middlewareData = {};
	for (let i = 0; i < middleware.length; i++) {
		const currentMiddleware = middleware[i];
		if (!currentMiddleware) continue;
		const { name, fn } = currentMiddleware;
		const { x: nextX, y: nextY, data, reset } = await fn({
			x,
			y,
			initialPlacement: placement,
			placement: statefulPlacement,
			strategy,
			middlewareData,
			rects,
			platform: platformWithDetectOverflow,
			elements: {
				reference,
				floating
			}
		});
		x = nextX != null ? nextX : x;
		y = nextY != null ? nextY : y;
		middlewareData[name] = {
			...middlewareData[name],
			...data
		};
		if (reset && resetCount < MAX_RESET_COUNT) {
			resetCount++;
			if (typeof reset === "object") {
				if (reset.placement) statefulPlacement = reset.placement;
				if (reset.rects) rects = reset.rects === true ? await platform.getElementRects({
					reference,
					floating,
					strategy
				}) : reset.rects;
				({x, y} = computeCoordsFromPlacement(rects, statefulPlacement, rtl));
			}
			i = -1;
		}
	}
	return {
		x,
		y,
		placement: statefulPlacement,
		strategy,
		middlewareData
	};
};
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
var arrow = (options) => ({
	name: "arrow",
	options,
	async fn(state) {
		const { x, y, placement, rects, platform, elements, middlewareData } = state;
		const { element, padding = 0 } = evaluate(options, state) || {};
		if (element == null) return {};
		const paddingObject = getPaddingObject(padding);
		const coords = {
			x,
			y
		};
		const axis = getAlignmentAxis(placement);
		const length = getAxisLength(axis);
		const arrowDimensions = await platform.getDimensions(element);
		const isYAxis = axis === "y";
		const minProp = isYAxis ? "top" : "left";
		const maxProp = isYAxis ? "bottom" : "right";
		const clientProp = isYAxis ? "clientHeight" : "clientWidth";
		const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];
		const startDiff = coords[axis] - rects.reference[axis];
		const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));
		let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;
		if (!clientSize || !await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent))) clientSize = elements.floating[clientProp] || rects.floating[length];
		const centerToReference = endDiff / 2 - startDiff / 2;
		const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;
		const minPadding = min(paddingObject[minProp], largestPossiblePadding);
		const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);
		const max = clientSize - arrowDimensions[length] - maxPadding;
		const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;
		const offset = clamp(minPadding, center, max);
		const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < minPadding ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;
		const alignmentOffset = shouldAddOffset ? center < minPadding ? center - minPadding : center - max : 0;
		return {
			[axis]: coords[axis] + alignmentOffset,
			data: {
				[axis]: offset,
				centerOffset: center - offset - alignmentOffset,
				...shouldAddOffset && { alignmentOffset }
			},
			reset: shouldAddOffset
		};
	}
});
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
var flip = function(options) {
	if (options === void 0) options = {};
	return {
		name: "flip",
		options,
		async fn(state) {
			var _middlewareData$arrow, _middlewareData$flip;
			const { placement, middlewareData, rects, initialPlacement, platform, elements } = state;
			const { mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = true, fallbackPlacements: specifiedFallbackPlacements, fallbackStrategy = "bestFit", fallbackAxisSideDirection = "none", flipAlignment = true, ...detectOverflowOptions } = evaluate(options, state);
			if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) return {};
			const side = getSide(placement);
			const initialSideAxis = getSideAxis(initialPlacement);
			const isBasePlacement = getSide(initialPlacement) === initialPlacement;
			const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
			const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));
			const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== "none";
			if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));
			const placements = [initialPlacement, ...fallbackPlacements];
			const overflow = await platform.detectOverflow(state, detectOverflowOptions);
			const overflows = [];
			let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];
			if (checkMainAxis) overflows.push(overflow[side]);
			if (checkCrossAxis) {
				const sides = getAlignmentSides(placement, rects, rtl);
				overflows.push(overflow[sides[0]], overflow[sides[1]]);
			}
			overflowsData = [...overflowsData, {
				placement,
				overflows
			}];
			if (!overflows.every((side) => side <= 0)) {
				var _middlewareData$flip2, _overflowsData$filter;
				const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;
				const nextPlacement = placements[nextIndex];
				if (nextPlacement) {
					if (!(checkCrossAxis === "alignment" ? initialSideAxis !== getSideAxis(nextPlacement) : false) || overflowsData.every((d) => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) return {
						data: {
							index: nextIndex,
							overflows: overflowsData
						},
						reset: { placement: nextPlacement }
					};
				}
				let resetPlacement = (_overflowsData$filter = overflowsData.filter((d) => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;
				if (!resetPlacement) switch (fallbackStrategy) {
					case "bestFit": {
						var _overflowsData$filter2;
						const placement = (_overflowsData$filter2 = overflowsData.filter((d) => {
							if (hasFallbackAxisSideDirection) {
								const currentSideAxis = getSideAxis(d.placement);
								return currentSideAxis === initialSideAxis || currentSideAxis === "y";
							}
							return true;
						}).map((d) => [d.placement, d.overflows.filter((overflow) => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];
						if (placement) resetPlacement = placement;
						break;
					}
					case "initialPlacement":
						resetPlacement = initialPlacement;
						break;
				}
				if (placement !== resetPlacement) return { reset: { placement: resetPlacement } };
			}
			return {};
		}
	};
};
function getSideOffsets(overflow, rect) {
	return {
		top: overflow.top - rect.height,
		right: overflow.right - rect.width,
		bottom: overflow.bottom - rect.height,
		left: overflow.left - rect.width
	};
}
function isAnySideFullyClipped(overflow) {
	return sides.some((side) => overflow[side] >= 0);
}
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
var hide = function(options) {
	if (options === void 0) options = {};
	return {
		name: "hide",
		options,
		async fn(state) {
			const { rects, platform } = state;
			const { strategy = "referenceHidden", ...detectOverflowOptions } = evaluate(options, state);
			switch (strategy) {
				case "referenceHidden": {
					const offsets = getSideOffsets(await platform.detectOverflow(state, {
						...detectOverflowOptions,
						elementContext: "reference"
					}), rects.reference);
					return { data: {
						referenceHiddenOffsets: offsets,
						referenceHidden: isAnySideFullyClipped(offsets)
					} };
				}
				case "escaped": {
					const offsets = getSideOffsets(await platform.detectOverflow(state, {
						...detectOverflowOptions,
						altBoundary: true
					}), rects.floating);
					return { data: {
						escapedOffsets: offsets,
						escaped: isAnySideFullyClipped(offsets)
					} };
				}
				default: return {};
			}
		}
	};
};
var originSides = /*#__PURE__*/ new Set(["left", "top"]);
async function convertValueToCoords(state, options) {
	const { placement, platform, elements } = state;
	const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
	const side = getSide(placement);
	const alignment = getAlignment(placement);
	const isVertical = getSideAxis(placement) === "y";
	const mainAxisMulti = originSides.has(side) ? -1 : 1;
	const crossAxisMulti = rtl && isVertical ? -1 : 1;
	const rawValue = evaluate(options, state);
	let { mainAxis, crossAxis, alignmentAxis } = typeof rawValue === "number" ? {
		mainAxis: rawValue,
		crossAxis: 0,
		alignmentAxis: null
	} : {
		mainAxis: rawValue.mainAxis || 0,
		crossAxis: rawValue.crossAxis || 0,
		alignmentAxis: rawValue.alignmentAxis
	};
	if (alignment && typeof alignmentAxis === "number") crossAxis = alignment === "end" ? alignmentAxis * -1 : alignmentAxis;
	return isVertical ? {
		x: crossAxis * crossAxisMulti,
		y: mainAxis * mainAxisMulti
	} : {
		x: mainAxis * mainAxisMulti,
		y: crossAxis * crossAxisMulti
	};
}
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
var offset = function(options) {
	if (options === void 0) options = 0;
	return {
		name: "offset",
		options,
		async fn(state) {
			var _middlewareData$offse, _middlewareData$arrow;
			const { x, y, placement, middlewareData } = state;
			const diffCoords = await convertValueToCoords(state, options);
			if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) return {};
			return {
				x: x + diffCoords.x,
				y: y + diffCoords.y,
				data: {
					...diffCoords,
					placement
				}
			};
		}
	};
};
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
var shift = function(options) {
	if (options === void 0) options = {};
	return {
		name: "shift",
		options,
		async fn(state) {
			const { x, y, placement, platform } = state;
			const { mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = false, limiter = { fn: (_ref) => {
				let { x, y } = _ref;
				return {
					x,
					y
				};
			} }, ...detectOverflowOptions } = evaluate(options, state);
			const coords = {
				x,
				y
			};
			const overflow = await platform.detectOverflow(state, detectOverflowOptions);
			const crossAxis = getSideAxis(placement);
			const mainAxis = getOppositeAxis(crossAxis);
			let mainAxisCoord = coords[mainAxis];
			let crossAxisCoord = coords[crossAxis];
			const clampCoord = (axis, coord) => clamp(coord + overflow[axis === "y" ? "top" : "left"], coord, coord - overflow[axis === "y" ? "bottom" : "right"]);
			if (checkMainAxis) mainAxisCoord = clampCoord(mainAxis, mainAxisCoord);
			if (checkCrossAxis) crossAxisCoord = clampCoord(crossAxis, crossAxisCoord);
			const limitedCoords = limiter.fn({
				...state,
				[mainAxis]: mainAxisCoord,
				[crossAxis]: crossAxisCoord
			});
			return {
				...limitedCoords,
				data: {
					x: limitedCoords.x - x,
					y: limitedCoords.y - y,
					enabled: {
						[mainAxis]: checkMainAxis,
						[crossAxis]: checkCrossAxis
					}
				}
			};
		}
	};
};
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
var limitShift = function(options) {
	if (options === void 0) options = {};
	return {
		options,
		fn(state) {
			var _rawOffset$mainAxis, _rawOffset$crossAxis;
			const { x, y, placement, rects, middlewareData } = state;
			const { offset = 0, mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = true } = evaluate(options, state);
			const coords = {
				x,
				y
			};
			const crossAxis = getSideAxis(placement);
			const mainAxis = getOppositeAxis(crossAxis);
			let mainAxisCoord = coords[mainAxis];
			let crossAxisCoord = coords[crossAxis];
			const rawOffset = evaluate(offset, state);
			const computedOffset = typeof rawOffset === "number" ? {
				mainAxis: rawOffset,
				crossAxis: 0
			} : {
				mainAxis: (_rawOffset$mainAxis = rawOffset.mainAxis) != null ? _rawOffset$mainAxis : 0,
				crossAxis: (_rawOffset$crossAxis = rawOffset.crossAxis) != null ? _rawOffset$crossAxis : 0
			};
			if (checkMainAxis) {
				const len = mainAxis === "y" ? "height" : "width";
				const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;
				const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;
				if (mainAxisCoord < limitMin) mainAxisCoord = limitMin;
				else if (mainAxisCoord > limitMax) mainAxisCoord = limitMax;
			}
			if (checkCrossAxis) {
				var _middlewareData$offse, _middlewareData$offse2;
				const len = mainAxis === "y" ? "width" : "height";
				const isOriginSide = originSides.has(getSide(placement));
				const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);
				const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);
				if (crossAxisCoord < limitMin) crossAxisCoord = limitMin;
				else if (crossAxisCoord > limitMax) crossAxisCoord = limitMax;
			}
			return {
				[mainAxis]: mainAxisCoord,
				[crossAxis]: crossAxisCoord
			};
		}
	};
};
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
var size = function(options) {
	if (options === void 0) options = {};
	return {
		name: "size",
		options,
		async fn(state) {
			const { placement, rects, platform, elements } = state;
			const { apply = () => {}, ...detectOverflowOptions } = evaluate(options, state);
			const overflow = await platform.detectOverflow(state, detectOverflowOptions);
			const side = getSide(placement);
			const alignment = getAlignment(placement);
			const isYAxis = getSideAxis(placement) === "y";
			const { width, height } = rects.floating;
			let heightSide;
			let widthSide;
			if (side === "top" || side === "bottom") {
				heightSide = side;
				widthSide = alignment === (await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)) ? "start" : "end") ? "left" : "right";
			} else {
				widthSide = side;
				heightSide = alignment === "end" ? "top" : "bottom";
			}
			const maximumClippingHeight = height - overflow.top - overflow.bottom;
			const maximumClippingWidth = width - overflow.left - overflow.right;
			const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);
			const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);
			const shiftData = state.middlewareData.shift;
			const noShift = !shiftData;
			let availableHeight = overflowAvailableHeight;
			let availableWidth = overflowAvailableWidth;
			if (shiftData != null && shiftData.enabled.x) availableWidth = maximumClippingWidth;
			if (shiftData != null && shiftData.enabled.y) availableHeight = maximumClippingHeight;
			if (noShift && !alignment) if (isYAxis) availableWidth = width - 2 * max(overflow.left, overflow.right);
			else availableHeight = height - 2 * max(overflow.top, overflow.bottom);
			await apply({
				...state,
				availableWidth,
				availableHeight
			});
			const nextDimensions = await platform.getDimensions(elements.floating);
			if (width !== nextDimensions.width || height !== nextDimensions.height) return { reset: { rects: true } };
			return {};
		}
	};
};
//#endregion
export { limitShift as a, size as c, max as d, min as f, hide as i, createCoords as l, round as m, computePosition as n, offset as o, rectToClientRect as p, flip as r, shift as s, arrow as t, floor as u };
